Author Archives: Jared Rascher

What Do I Know About First Impressions? Unearthed Arcana 2021 Gothic Lineages

I feel like it was just yesterday when all the Unearthed Arcanas said “2020,” and it was literally the only good thing to contain the numbers 2020. But, low, what rises from the ashes of such a cursed year? A new Unearthed Arcana, clothed in burial shrouds, carrying with it predation, curses, and unlife. That’s a fitting follow up to

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What Do I Know About First Impressions? The World’s Greatest Roleplaying Game: The Zine

There are times when I could swear that I have visited a topic before, and yet I can find no evidence. I backed the Kickstarter for The World’s Greatest Roleplaying Game: The Zine, and I’ve been enjoying the content so far. You can find some of the individual articles here on DriveThruRPG. As a backer, I’ve been getting these in

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What Do I Know About Reviews? Icewind Dale: Cult of the Shattered Peak (Dungeon Masters Guild Product)

One thing I have really enjoyed about the more recent D&D 5e adventure offerings is that they have spawned a lot of interesting ancillary Dungeon Masters Guild products related to the locations and the storyline. For Baldur’s Gate: Descent into Avernus, we received offerings detailing Candlekeep, and alternate scenes that could be used to start the adventure from Elturel or

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What Do I Know About First Impressions? Midgard Chronicles (Organized Play Program)

Warduke Press is an organization that has recently started to run an organized play group for Kobold Press’ Midgard setting. Warduke Press appears to be the next iteration of the Greyhawk Reborn group that has been maintaining a Greyhawk based organized play group, so they appear to have some experience in managing a third party organized play group. As a

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What Do I Know About Opinions? Cyberpunk and Hacking Poll

This time around, I thought we’d explore a nice, uncomplicated topic, like what makes cyberpunk feel like cyberpunk. No possibility for controversy there, right? Specifically, I want to take a look at hacking, netrunning, entering the Matrix, etc. What does a game need to do to feel like cyberpunk, specifically when the hacker is trying to invade a computer system?

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