Anyone that has followed me for a while knows that certain aspects of the Forgotten Realms setting inspire a deep, nostalgic love within me. It’s not an exaggeration to say that Candlekeep is definitely one of those elements of the setting that remains dear to me. I love the concept of this wild mish mash of knowledge from all over
What Do I Know About First Impressions? Way of the Cobalt Soul and Oath of the Open Sea (Critical RoLe/D&D Beyond)
Recently two subclasses appeared on D&D Beyond, The Way of the Cobalt Soul for the Monk, and the Oath of the Open Sea for the Paladin. Both subclasses are connected to Critical Role, based on mechanics that Matthew Mercer has been tinkering with in the campaign, with two of his players. Unlike the Bloodhunter, an entire class which debuted in
I’ve admitted this before, but I will once again reveal my shame. Despite that fact that I was a huge Star Wars fan and was involved in the RPG hobby at the time, I never played West End Games Star Wars RPG. I’ve owned several products, but part of that is due to the fact that the WEG products were
Who knew when I started doing reviews that I would be able to create a subset of reviews for games inspired by Dishonored. Including Dishonored. What’s interesting is looking at what elements of the game generate what kind of design space. Modiphius’ Dishonored is more about generally recreating the experience, without narrowing in on one aspect of the game’s themes.
I’ve been a fan of Kobold Press’ setting of Midgard for a while now. Part of what makes me appreciate the setting is that it manages to walk the line between feeling just right for level-based fantasy RPGs and pushing into territory that many of the currently published settings don’t touch. There is just enough difference to make that difference
I have mentioned before that monster books are hard to review, because the rules are hard to evaluate before they are used, and stat block after stat block can numb the gamer brain and make it easy to miss cogent details. Everything that was true of monster books is also true of a book whose contents are primarily new spells.
This has taken me a while, but I finally wanted to circle back around to writing about my experience running Tales of the Old Margreve, and what I would do if I ever did it again. I touched on some of the points I’m going to touch on when I was posting my session by session posts, but it’s probably
I have many weaknesses when it comes to RPG products, but one thing you will never hear me say is “there are too many monster books.” I love collections of various creatures from which I can draw inspiration. No, I don’t think I’ll ever use every single creature in one of these collections, but having access to them just kind
I have a whole lot of formative media that sunk into my young skull. Among all the other influences, there was a time when tiny me was obsessed with Clash of the Titans. I loved the questing, the monsters, meta-story of the gods discussing Perseus and his adventures. Plus I had to learn more about the Greek pantheon because my
A few months back, I saw the preview art for the Wagadu setting, an Afrofantasy setting by Twin Drums. The artwork was beautiful and evocative, so I signed up to get notification when the project went live. Apparently I wasn’t paying attention when I signed up, because the project is even more ambitious than I thought it was. Not only
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