There has been a lot of talk about WOTC’s 5th Edition d20 OGL, and the suitability of the framework for various roleplaying games. Some of this revolves around the “d20 Glut” that happened around the time that Dungeons & Dragons 3.5 was released. If you weren’t around for that, or weren’t paying attention to RPG
What day is today? Is Unearthed Arcana release day, an irregular holiday that strikes when you least expect it! What is the subject of today’s UA? Draconic Options. When I first saw this, I was wondering if this was going to be a “second pass” on the draconic themed subclasses we got a few months
Some of my earliest fantasy touchstones were the stories of King Arthur and his knights that my sisters would read to me at night. The idea of an evil knight that stands for everything wrong in the world caught my imagination early. In my young mind, an evil knight specifically sworn to oppose everything good
Backgrounds in D&D 5e are one of those rules elements that I love, and that I feel don’t have the impact that I wish they would. I’m always excited to see new backgrounds, but new backgrounds, when utilizing the standard rules associated with them, don’t really end up doing anything more than what they have
For anyone following the MCDM experiment in D&D 5e content that is the PDF magazine Arcadia, you may remember that issue number three is where MCDM is planning on stopping and taking a breath and deciding where to go next. Don’t look now, but we are at issue number three, and given that the magazine
We have a new Unearthed Arcana today! Our theme for this document is the Feywild, and the rules included are new lineages associated with that location. The last time we expanded the lineage options for player characters, it didn’t take long before the product reveal that pinpointed where those would appear in their final form.
Way back during the d20 boom, Green Ronin released a system that utilized the d20 SRD, but in a way similar to what they had with Mutants and Masterminds. It was a d20 level-based system, but it didn’t use hit points, and realigned the concept of classes into three broad archetypes. To go along with
Ready to creep into the deepest chamber of the dungeon, where the most dangerous of all denizens is lurking, plotting and sending out their tendrils to degrade the world around it? Have a good idea how to design that deepest chamber? That’s what Fantastic Lairs is attempting to solve for D&D 5e game masters. Fantastic
This topic has come up a lot, and it’s not new to D&D 5e. Adjusting the number of hit points that an opponent has is one of the “difficulty sliders” that can be utilized in D&D, but the “permission” to do that has shifted a bit over time. For example, earlier editions of D&D strongly
Once again, James Intracaso was kind enough to share the current issue of Arcadia, the D&D 5e magazine published by Matt Colville’s MCDM, with me. Let this be my disclaimer, I received a review copy, but after the last issue, I’m glad I have the opportunity to see how the magazine develops in the second
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