Category Archives: Dungeon Masters Guild

What Do I Know About Reviews? Journeys Beyond the Radiant Citadel (D&D 5e)

There is so much going on in the RPG hobby right now. Between supply chain issues and fewer conventions happening over the last few years, I had forgotten what it was like for companies to make all their big announcements at one time. In addition, there is a lot going on just in D&D, and a lot going on just

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What Do I Know About Reviews? Bloodied & Bruised: Monster Manual (DMs Guild Product)

While D&D 4th edition remains the only version of D&D that I have played, but not DM’d, I did spend a lot of time pouring over the monsters and mechanics in the game. One of my favorite developments from 4e was the Bloodied condition. In some ways, it delivered on what D&D has said across multiple editions, providing you with

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What Do I Know About Reviews? Dread Metrol: Into the Mists (DMs Guild Product)

If you detect a theme in the most recent reviews on the blog here, you may be able to determine how far behind I am on my reviews. With that in mind, let’s look at the totally seasonal review of Dread Metrol: Into the Mists. If you haven’t heard of this product before, this is another new Eberron related product

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What Do I Know About Timelines? D&D 5e OGL History

Year Month Product Notes Company Comparative Library from DriveThroughRPG 2014 July D&D Basic Rules Free WOTC 4% 2014 August Player’s Handbook WOTC 2014 August Fifth Edition Fantasy #1 Produced 3rd edition OGL and 4e D&D game material Goodman Games 2014 August The Murmuring Fountain Previously released Pathfinder game material Legendary Games 2014 September Monster Manual WOTC 2014 October Monster Template:

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What Do I Know About Reviews? Level Up Your Background (Dungeon Masters Guild Product)

Backgrounds in D&D 5e are one of those rules elements that I love, and that I feel don’t have the impact that I wish they would. I’m always excited to see new backgrounds, but new backgrounds, when utilizing the standard rules associated with them, don’t really end up doing anything more than what they have in the past. The best

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What Do I Know About Reviews? Icewind Dale: Cult of the Shattered Peak (Dungeon Masters Guild Product)

One thing I have really enjoyed about the more recent D&D 5e adventure offerings is that they have spawned a lot of interesting ancillary Dungeon Masters Guild products related to the locations and the storyline. For Baldur’s Gate: Descent into Avernus, we received offerings detailing Candlekeep, and alternate scenes that could be used to start the adventure from Elturel or

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What Do I Know About Reviews? Encounters with the Dark Powers (Dungeon Masters Guild Product)

There is a category of RPG product that I think has really flourished in the Dungeons & Dragons 5e era. That’s not to say this category didn’t exist previous to 5e. I know, for example, Legendary Games started off by providing supplementary campaign products to Pathfinder adventure paths, but the campaign supplemental product is well represented on the Dungeon Masters

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What Do I Know About Reviews? My Dad’s Monster Manual (Dungeon Masters Guild Product)

The product we’re looking at today has a pretty unique origin. James Introcaso decided to show the illustration of monsters from the D&D 5e Monster Manual to his father, and ask him the following questions: What is this creature’s name? What can this creature do? What is this creature’s story? From those questions, James and Lucian Introcaso and Hannah Rose

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What Do I Know About Reviews? The Creed of Auril (Dungeon Masters Guild Product)

Icewind Dale has a special place in my heart, as much because of the CRPGs as any inclusions in novels or stories set in the Forgotten Realms. I love cold, wintery settings, and I love the isolated, “starting over” feeling of the setting. Because of this, Icewind Dale: Rime of the Frostmaiden definitely snagged my attention, and supplemental material is

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What Do I KNow About Reviews? Eberron Confidential (Dungeon Masters Guide Product)

I love how story hooks can flesh out the feel of a setting. You can state a ton of facts in a campaign setting book, but those facts don’t feel alive, they don’t feel real, until they have some inertial behind them. How those hooks are presented can vary. In Baldur’s Gate: Descent into Avernus and Icewind Dale: Rime of

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