Category Archives: Keys from the Golden Vault

What Do I Know About Reviews, Keys from the Golden Vault, Conclusion (D&D 5e)

We’ve reached the end of the book, so it’s time to look back over everything inside and make some broader observations. One of the things that I wanted to address right up front is that I noticed a lot of skepticism about this book online. Much of it was criticizing the concept without actually addressing the execution. There are other

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What Do I Know About Reviews, Keys from the Golden Vault, Part Thirteen (D&D 5e)

We’ve finally come to the end, the final adventure in this anthology, Fire and Darkness. Suitably, the PCs get to attempt to steal something famous. In this case, they will be sneaking into an efreeti warlord’s fortress, past fiends and dragons, to steal the Book of Vile Darkness. This final adventure in the anthology is for 11th-level characters. Spoiler Warning

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What Do I Know About Reviews, Keys from the Golden Vault, Part Twelve, (D&D 5e)

The Feywild is the next stop on our tour of the adventures features in the Keys from the Golden Vault anthology series, Party at Paliset Hall. This time around, the PCs get to steal a potentially very dangerous necklace from a retired elf adventurer during a Winter Solstice event. This adventure is for 10th-level adventurers. Spoiler Warning Of the 100%

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What Do I Know About Reviews, Keys from the Golden Vault, Part Twelve (D&D 5e)

Everyone get aboard, because this next adventure, Affair on the Concordant Express, is a railroad. Okay, not really in the sense that you have no agency. Only in the sense that it’s set on a train that travels across multiple planes while building and disassembling its own tracks as it goes. This adventure from Keys from the Golden Vault is

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What Do I Know About Reviews, Keys from the Golden Vault, Part Eleven (D&D 5e)

The next stop on our tour of the adventures in Keys from the Golden Vault is another 8th-level adventure, Heart of Ashes. The PCs will be trying to steal something, but there is a whole lot going on, meaning that the description of the job leaves a lot left to the imagination. Spoiler Warning As with the other adventures I’ve

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What Do I Know About Reviews? Keys from the Golden Vault, Part Ten (D&D 5e)

This next adventure is categorized in the description as a “reverse heist,” and if you have read through Journeys Through the Radiant Citadel, the location of this adventure might be familiar. Shard of the Accursed is the first of two 8th-level adventures presented in this anthology. Spoiler Warning As with the other adventures I’m looking at, you may find out

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What Do I Know About Reviews? Keys from the Golden Vault, Part Nine (D&D 5e)

We’re going to double up on vaults this time around, because not only is the anthology Keys from the Golden Vault, but the adventure is Vidorant’s Vault. Look at all the Vs! This adventure revolves around theft as a means of revenge, and is for 7th-level characters. Spoiler Warning While I’m not going to reveal every possible twist and turn

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What Do I Know About Reviews? Keys from the Golden Vault, Part Eight (D&D 5e)

What are we going to steal this time around? In Axe from the Grave, an adventure for 6th-level characters, the item that we’re trying to “reacquire” is Canaith mandolin called the Golden Axe. Spoiler Warning As with all of the other examinations of the adventures included in this anthology, we’re going to peer deeply enough into the adventure to get

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What Do I Know About Reviews? Keys from the Golden Vault, Part Seven (D&D 5e)

Back into Keys from the Golden Vault we go. The next adventure,  Masterpiece Imbroglio, is also for 5th-level characters, so in campaign play, you have the option of only using one of the 5th-level adventures, or using both of them and maybe making sure the PCs are happy playing at 5th level for two adventures. Spoiler Warning As with all

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What Do I Know About Reviews? Keys from the Golden Vault, Part Six (D&D 5e)

Time for another heist? Yeah, I think it’s time for another heist. This time around we’re going to look at Tockworth’s Clockworks, an adventure designed for characters of 5th level. This is one of two 5th-level adventures in the anthology, so if you are level-up players after each heist, you may want to either hold off until you play both

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