I’ve had the idea of a Mortal Kombat Scorpion monk subclass in my head for a while. I had to get it into actual words instead of general concept, because I needed that headspace for other things. I’m sure this will need all kinds of tweaks, but I had to get the structure out there. Let me know what youRead more
Category Archives: What Do I Know About Houserules?
This topic has come up a lot, and it’s not new to D&D 5e. Adjusting the number of hit points that an opponent has is one of the “difficulty sliders” that can be utilized in D&D, but the “permission” to do that has shifted a bit over time. For example, earlier editions of D&D strongly implied (if not directly stating)Read more
Alternate Gritty Rules After running several sessions using the slow natural healing rules and the gritty realism rules for D&D 5e, as expressed in the optional rules in the Dungeon Master’s Guide, those are punishing. Careful resource management is a key to making a game feel more or less super heroic, but shifting rests to 8 hours and 7 daysRead more
I can’t stop thinking about the ways you can play with Psionic Talent die that was introduced in the most recent Unearthed Arcana for psionic characters. I really like the concept, but my brain is bouncing around thinking about what it should represent and what could be done with it. Unearthed Arcana Psionic Options 2020 For some reason, increasing theRead more
There was an interesting post a while back that I have just recently been contemplating, about hacking Marvel Heroic Roleplaying to emulate a 4th edition style game. While reading through it, I noticed that the author mentioned not being entirely sure that the affiliation dice worked for a D&D style game but left them in. http://critical-hits.com/2012/03/26/fantasy-heroic-roleplaying-a-dd-4e-hack-for-marvel-heroic-roleplaying/ One of the strengthsRead more
I really do love the Marvel Heroic Roleplaying game, so when I do something like this, it’s much more of a “let take things out to their logical conclusion/play off of some of the designer commentary” sort of thing. So I want to make sure this doesn’t come across as a “the game plays fine as long as you throwRead more
This is the Juggernaut datafile that I threw together the other afternoon on the Margaret Weis Production forums. I polished it up a bit, and I figured I’d throw this up on the old blog just for the heck of it. Juggernaut (Cain Marko) Affiliations Solo d10 Buddy d8 Team d6 Distinctions Nothing Can Stop The Juggernaut! Everybody Loves Charles.Read more