Adapting Narrative Movement in Combat to the 40K RPG Ground Game
After tinkering with making narrative movement in combat systems for D&D 5th Edition and the starship combat rules in Rogue Trader, the next thought that naturally occurred to me was to apply this same idea to character scale combat in the 40K RPGs. Originally I had thought about trying to convert the 40K RPGs to the Star Wars range system,
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