Tag Archives: Campaign Settings

World Building Thoughts From A Guy That Works With Spreadsheets All Day

Non-Revolutionary thought in progress–complex game settings aren’t the problem (and I’m not going to go into how I think they should be expressed for maximum gameability, because that’s a whole separate thought process). You either like them or you don’t, but there isn’t a right or wrong. The problem is, where is that complexity housed? If you have a campaign

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