Tag Archives: Dungeon Masters Guild

What Do I Know About Reviews? Icewind Dale: Cult of the Shattered Peak (Dungeon Masters Guild Product)

One thing I have really enjoyed about the more recent D&D 5e adventure offerings is that they have spawned a lot of interesting ancillary Dungeon Masters Guild products related to the locations and the storyline. For Baldur’s Gate: Descent into Avernus, we received offerings detailing Candlekeep, and alternate scenes that could be used to start the adventure from Elturel or

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What Do I Know About Reviews? Encounters with the Dark Powers (Dungeon Masters Guild Product)

There is a category of RPG product that I think has really flourished in the Dungeons & Dragons 5e era. That’s not to say this category didn’t exist previous to 5e. I know, for example, Legendary Games started off by providing supplementary campaign products to Pathfinder adventure paths, but the campaign supplemental product is well represented on the Dungeon Masters

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What Do I Know About Reviews? My Dad’s Monster Manual (Dungeon Masters Guild Product)

The product we’re looking at today has a pretty unique origin. James Introcaso decided to show the illustration of monsters from the D&D 5e Monster Manual to his father, and ask him the following questions: What is this creature’s name? What can this creature do? What is this creature’s story? From those questions, James and Lucian Introcaso and Hannah Rose

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What Do I Know About Reviews? The Creed of Auril (Dungeon Masters Guild Product)

Icewind Dale has a special place in my heart, as much because of the CRPGs as any inclusions in novels or stories set in the Forgotten Realms. I love cold, wintery settings, and I love the isolated, “starting over” feeling of the setting. Because of this, Icewind Dale: Rime of the Frostmaiden definitely snagged my attention, and supplemental material is

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What Do I Know About Reviews? Elminster’s Candlekeep Compendium (Dungeon Masters Guild)

Anyone that has followed me for a while knows that certain aspects of the Forgotten Realms setting inspire a deep, nostalgic love within me. It’s not an exaggeration to say that Candlekeep is definitely one of those elements of the setting that remains dear to me. I love the concept of this wild mish mash of knowledge from all over

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What Do I Know About Reviews? Armaments of Legend (Dungeon Masters Guild Product)

Magic items in Dungeons and Dragons started off as one of many, many tropes that got added to the game to emulate all the various sources that inspired the game. Everything from classic mythology and folklore to pulp stories describe various items, which got stats and could show up across the board. In early D&D, this meant people could randomly

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What Do I Know About Reviews? Fey Gifts and Bargains (Dungeon Masters Guild Product)

For whatever reason, Dungeons and Dragons hasn’t quite spent as much time developing the hierarchy and politics of the fey courts as it has spent exploring the politics of the Nine Hells, the interaction between the layers of the Abyss, or even the mercenary tendencies of Gehenna. There have been products here and there, but not with the level of

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What Do I Know About Reviews? Mirt’s Undermountain Survival Guide (Dungeon Masters Guild Product, D&D 5e)

It’s time to dig into another Dungeon Masters Guild product. This is one that I meant to pick up a while ago, so I circled back around to it recently. I will always have a special place in my heart for Undermountain, Mirt, and Durnan, because I ran a pretty extensive 2nd Edition AD&D game that was set in Waterdeep,

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What Do I Know About Reviews? The Princess Project (Dungeon Masters Guild Product, D&D 5e)

Anthology adventure series have become very popular for the Dungeon Masters Guild lately, and I enjoy the trend, as it often means that people will be bending their creative strengths towards a specific theme, often themes that are overlooked or locked into cliché. In addition to looking at fantasy themes with a fresh perspective, another benefit I have seen develop

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