I love how story hooks can flesh out the feel of a setting. You can state a ton of facts in a campaign setting book, but those facts don’t feel alive, they don’t feel real, until they have some inertial behind them. How those hooks are presented can vary. In Baldur’s Gate: Descent into Avernus and Icewind Dale: Rime of
I picked up the original Forgotten Realms boxed set in 1987, when it first came out. I immediately transferred my game to the Forgotten Realms, by having my player’s characters find a portal from their “Kind of the Known World but With Too Many Real World Analogies Patched On” setting. Even when I was away from gaming for a
Eberron is busting out all over on the D&D landscape. Back when the setting first came out, I loved the look of it, but couldn’t keep up with the releases, as I was trying to support both my Forgotten Realms habit and my Star Wars d20 habit at the same time. I was always interested, but never quite started to
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