Tag Archives: Kobold Guide to Worldbuilding

What Do I Know About Reviews? Kobold Guide Mega-Review (World Building, Magic, Combat, Plots and Campaigns)

A few weeks ago, I wrote a review of the Kobold Guide to Gamemastering. In enjoyed it quite a bit, and didn’t regret the purchase, but gave it three stars. My logic was that while the book provided valuable, entertaining content, other GM advice books have come out that have a more unified approach with more actionable practices. While I’ll

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World Building Thoughts From A Guy That Works With Spreadsheets All Day

Non-Revolutionary thought in progress–complex game settings aren’t the problem (and I’m not going to go into how I think they should be expressed for maximum gameability, because that’s a whole separate thought process). You either like them or you don’t, but there isn’t a right or wrong. The problem is, where is that complexity housed? If you have a campaign

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