Tag Archives: Kobold Press

Kobold Press, Experimentation, and the Future of Electronic Game Formats

In case you missed it, Kobold Press decided to try something new with their current Kickstarter. The product, Tales of the Old Margreve,  is a level 1-10 set of adventures set around an ancient forest in the Midgard setting, with an accompanying Player’s Guide that has new player options centered around the people living in the region, subclasses and spells

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What Do I Know About Reviews? Zobeck Gazetteer (5th Edition)(5th Edition OGL Compatible)

When the 3.5 edition of Dungeons and Dragons ended, one of the things that went along with it was a print version of Dragon Magazine. I had been reading Dragon Magazine almost from the time I first got into Dungeons and Dragons and loved the random articles that sparked my imagination on topics I would not otherwise have pondered. One

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What Do I Know About Reviews? Kobold Guide Mega-Review (World Building, Magic, Combat, Plots and Campaigns)

A few weeks ago, I wrote a review of the Kobold Guide to Gamemastering. In enjoyed it quite a bit, and didn’t regret the purchase, but gave it three stars. My logic was that while the book provided valuable, entertaining content, other GM advice books have come out that have a more unified approach with more actionable practices. While I’ll

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World Building Thoughts From A Guy That Works With Spreadsheets All Day

Non-Revolutionary thought in progress–complex game settings aren’t the problem (and I’m not going to go into how I think they should be expressed for maximum gameability, because that’s a whole separate thought process). You either like them or you don’t, but there isn’t a right or wrong. The problem is, where is that complexity housed? If you have a campaign

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