Tag Archives: Rogue Trader

In the Abstract Void of Space: A System for Narrative Combat Movement in Rogue Trader Space Combat

I will freely admit it.  I always hated keeping track of exactly how far away characters were from one another in my youth, and while games that assumed a grid map made it easier to track, this also made combat too fiddly for my tastes.  Thus, I’m really pleased that games like 13th Age, Numenera, and Fantasy Flight’s Star Wars

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