Tag Archives: Shadow of the Demon Lord

What Do I Know About Reviews? Killing the Dragon (Shadow of the Demon Lord)

  I really wanted to do a quick review, and it’s going to be a challenge to wrap this up in fewer words than the product itself. Mainly because I ooze words. That’s an appropriate analogy, because I’m looking at a Shadow of the Demon Lord product.I’m looking at the one-shot adventure called Killing the Dragon. Casting the Shadow This

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What Do I Know About Reviews? Uncertain Faith (Shadow of the Demon Lord)

Fantasy roleplaying settings where priests get specific, unique powers from other spellcasters often eventually detail individual gods and the priesthoods that follow them. One of the traps that a lot of these supplements fall into is a discussion of the god themselves, avatar stats, and actual facts about what the god has done in the setting. Often left out are

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What Do I Know About Reviews? Terrible Beauty (Shadow of the Demon Lord)

Among some gamers, it has become a point of contention whether you are “pro-Tolkien” or “anti-Tolkien.” Some of this comes from remarks that Michael Morecock has made about Tolkien, casting his own work as rejecting many of the notions that Tolkien’s work holds as fundamental. Another aspect of this divide can be found in Gary Gygax’s general disdain for Tolkien’s

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What Do I Know About Reviews? Exquisite Agony (Shadow of the Demon Lord)

The lower planes have a long and illustrious history in roleplaying games. One of the first illustrations I remember looking at in my Advanced Dungeons and Dragons 1stedition books was “A Paladin in Hell.” Given the dark fantasy themes of Shadow of the Demon Lord, a supplement all about Hell and its inhabitants probably isn’t a surprise. One thing to

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What Do I Know About Reviews? The Hunger in the Void (Shadow of the Demon Lord)

Previously, we looked at some rules heavy supplements for Shadow of the Demon Lord. While the mechanical resolutions in the game tend to be fairly straightforward, there are lots of modular elements in the game that allow for various sliders when it comes to complexity and granularity in the game. Individual elements don’t tend to be too complicated, but there

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