Tag Archives: Shared world fiction

World Building Thoughts From A Guy That Works With Spreadsheets All Day

Non-Revolutionary thought in progress–complex game settings aren’t the problem (and I’m not going to go into how I think they should be expressed for maximum gameability, because that’s a whole separate thought process). You either like them or you don’t, but there isn’t a right or wrong. The problem is, where is that complexity housed? If you have a campaign

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The Shared World that Wasn’t, Until it Was, Until it Wasn’t (The Star Wars Expanded Universe)

As I’ve been thinking about shared world fiction, some things became clear to me about Star Wars and it’s Expanded Universe, and why people have such varying degrees of attachment to it and it’s importance to the Star Wars brand overall. Star Wars essentially started out as a licensed property that was clearly being directed by one creator, George Lucas.

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