Tag Archives: Star Wars Age of Rebellion

Downtime Rounds

My post about hyperspace travel times and narrative time, and the fuzzy way that time advances in Star Wars stories got me to thinking about how to handle downtime in a genre where pacing is more cinematic and less “real time.”  Star Wars definitely counts, but I think there are other games where this would also be the case. My

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How Do You Know When the Party Is Over? When The TIE Bombers Show Up.

The second session of our Age of Rebellion campaign revolved around the Rebel agents actually making contact with the Yevetha insurgents and starting to coordinate with them.  We also needed to introduce a new character to the team. Because we were doing a lot of roleplaying, and because we were essentially setting up something that was going to be a

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